Everyone knows the ubiquitous Civilization games, up past their fourth incarnation and founded by the much-loved Sid Meier. What you may not know about this venerable series is that it drew as its inspiration a game by those old masters of the board, Avalon Hill. Besides being responsible for dozens of board games that put modern video games to shame in fun, replay value, and brilliant design, Avalon Hill also authorized a couple of adaptations of their board games to PC.

One such adaptation was Advanced Civiliation. But let me back up. The original Civilization was a board game by Avalon Hill. Sid Meier played and liked said game; in fact he liked it so much he stole/adapted/altered the design for his own game, also titled Civilization, albeit with his name plastered in front of it. It has a decidedly military focus compared to the original Civilization by AH. Perhaps in response to this release, and also partly because the original Civilization had some balance issues, Avalon Hill released an expansion of sorts called Advanced Civilization.

Unlike Sid Meier’s games, Advanced Civilization is won mostly through clever trading and expansion. Military conquest is difficult and inherently balanced out by the games’ population system. No empire can expand indefinitely since the players use the same set of tokens for both population and treasury money. Expand too far and your cities will have tax revolts; but expand too little and you will not be able to operate at maximum efficiency.

The goods and trading system is at the heart of what makes AdCiv so special – each city generates one trade card per turn that represents a type of good. For example, if you have 1 city, you draw a card from the first of nine piles – so you’ll most likely receive an ochre or hide trade card, worth 1 point. If you have 2, you’ll draw one of two types of cards worth 2 points from the second of nine piles, and so on.

The brilliance of this system lies in the fact that cards are exponentially more valuable in sets than singly. What this means, for example is that a set of four hides, each worth one, is worth sixteen as a group (it’s the square of the number of cards times the value of the good). What this means, then, is that a fifth hide is actually worth 9 points to you (that raises the total to twenty-five), which means you would be willing to trade a good worth much more, say 7 or 8, just to get another value 1 good. Everybody benefits from this system, and no player is out of the game just because they can’t generate high-value goods – it’ll be worth something to somebody.

The other fact is that it’s not all goods in the trade decks – on occasion, you will draw a calamity card. Some of them you can’t do anything about, but others can be cleverly passed off to other players by bluffing during trading. You must trade at least three cards, and you must be truthful about two of them, but any other number of cards can be outright lies. This makes every trade exciting, because you never know if you’ll be screwed over; on the other hand, if you know that even if only two of the cards in the trade are very valuable to you, even if you get a slave revolt or treachery inflicted on you, it’ll be worth it.

Brilliance I tell you. You use these trade cards and some spare money from your treasury to purchase civilizational advances, some of which give you new game mechanics, such as winning conflicts more easily or allowing you to use money to help build cities, and some simply mitigate the effects of calamities so they don’t hurt you so much. Also, advances (called tools in the game) give you credit towards certain other advances, helping you afford the more expensive ones later on. The game ends when one player makes it to the end of the archaeological time table by fulfilling certain goals during play, though the player who ends the game may no necessarily win it, thanks to a balanced and complex scoring system.

The PC adaptation’s AI is brutal, even on its easiest setting. I have yet to end any higher than third place in a game, and I’ve played half a dozen of them by now. This game is abandonware, so it’s easy and free to get – but it’s old and you’ll need DosBox to run it (a free Dos emulator for Windows). For fans of the Civilization series, get ready for a crazy shock when you realize how a simpler and more elegant game can deliver all the addictiveness of the often overly complex Civilzation series.

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